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Ivan Molodetskikh @YaLTeR@mastodon.online
6mo
funny how while working on alt-tab i discovered that mouse scrolling on top of the DMS bar switches workspaces, which completely replaced any need i had for alt-tab, so i ended up never using it

this DMS bar scrolling feature also removed one of my main usecases for the overview

and then the new horizontal window drag gesture removed my other main usecase for the overview, so now i'm opening the overview quite rarely too

(both have their uses; just curious to watch my own habits shift)

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Ivan Molodetskikh @YaLTeR@mastodon.online
6mo
I've had one of those sessions today where I worked with a ton of random windows on a long workspace, while preparing slides for a uni scientific presentation. All kinds of various PDFs, file managers, InkScape, GIMP and so on.

Horizontal mouse headerbar drag to scroll the view was a lifesaver. Definitely a good choice adding this. Along with scrolling the view on DnD near the screen edge. Going through the overview, or always through the keyboard, would be very annoying.

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Ivan Molodetskikh @YaLTeR@mastodon.online
6mo
yuxqiu just improved the default GPU detection logic in Smithay, so niri-git now works out of the box on Asahi and Pinephone devices, without having to manually configure render-drm-device!

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Ivan Molodetskikh @YaLTeR@mastodon.online
6mo
i added the pointer warping thing from blender to when you drag the view around in niri with the mouse

hf with this new way to pass time during boring meetings

(on a more serious note this helps when you need to scroll further than the edge of your monitor allows)

also unrelated: merged optional config includes earlier today

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Ivan Molodetskikh @YaLTeR@mastodon.online
6mo
on niri-git, the nautilus rename popup now works properly with IMEs running

(and generally popups with text fields should work now)

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Ivan Molodetskikh @YaLTeR@mastodon.online
6mo
Experimenting with a restructure of the niri rendering code to uncurse it somewhat by getting rid of all complex impl Iterator chains and lifetimes, which also lets me remove some intermediate small Vecs. In essence, going from pull to push iteration.

I'm surprised that the result is consistently 2-3x faster than before. Wonder if it's the Vecs, or if inverting (massive) codegen'd iterators into a normal call stack passing a closure arg, providing the main benefit

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Finished the push-based rendering refactor, made a write-up here for the curious: github.com/YaLTeR/niri/pull/3113

It even ended up with a negative delta (+762 -780) which is always a W.

Btw I ran the comparison on my Eee PC and there the difference is even more extreme, like 8x faster rendering list construction (which is once again only a part of the total rendering time, and notably doesn't include actual rendering, but still nice).

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
biblically accurate window management

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
i'm reviving the PR integrating Tracy GPU profiling into Smithay. Here are two test captures from niri: one for normal + screencast rendering, one for iGPU + dGPU monitor rendering

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Looking for ideas on how to go about translating niri (the binary, and the wiki). If you have experience doing this with other FOSS projects, please share:

github.com/YaLTeR/niri/discussions/3135

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Is there any good way of moving a process into a systemd StartTransientScope together with its children?

In niri we put spawned processes into scopes, so oomd and other stuff can work properly. Usually you do it by putting yourself into a scope, then exec-ing the target program. But that's a 7 ms toll on startup time, so in niri we spawn the program right away, and then put it into a scope. However, if the program forks fast enough, that child doesn't go into the scope..

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Turns out GNOME Shell has the same problem: gitlab.gnome.org/GNOME/gnome-shell/-/issues/6565

I also wrote it down in a more detailed form on the niri issues for future reference:
github.com/YaLTeR/niri/issues/3201
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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
niri can now include the mouse pointer on window screenshots, a feature that had several more edge cases than I thought before starting to work on it (and it's likely not the ones you think, those ones were easy)

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Merged another long time overdue niri PR: mouse cursor via metadata in PipeWire screencasts (lets you toggle Show Cursor on/off in OBS), and full mouse cursor support in window casts.

The cursor is visible only when the window is receiving mouse events—if you're moving the mouse on top of something else covering the target window, the cursor won't be (unintentionally) painted.

Thanks
@abmantis for driving this, including debugging a memory bug in PW!

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Working on a screencast IPC for niri. The idea is to give info to desktop bars to be able to add a screencast indicator whenever something is recording the screen.

Got it hooked up for both PipeWire (obviously) and wlr-screencopy. For the latter there's no good way to tell if something is a screencast so I went with some heuristics.

Here's the icon working on the DMS bar, as well as a popup with the full available info I made for debugging.
blobcat

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Oh right, for PipeWire I can send the node ID, which DMS can then use to fetch the consumer application name!

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
The screencast IPC is now merged: yalter.github.io/niri/niri_ipc/struct.Cast.html

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Ivan Molodetskikh @YaLTeR@mastodon.online
5mo
Also added niri msg action stop-cast to force-stop a PipeWire screencast

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Ivan Molodetskikh @YaLTeR@mastodon.online
4mo
working on my new visual style

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Ivan Molodetskikh @YaLTeR@mastodon.online
4mo
So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

During this video there's no reblurring whatsoever, all just drawing cached static textures.

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pancakes nonbinary_cat @pancakes@meow.company
4mo
@YaLTeR this is looking good
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