ok I'm too tired to properly get into this but I find it frustrating that people still associate unity with bugginess or bad games
games made in unreal or godot aren't inherently less buggy, it's up to the games
I have issues with unity but it's a very accessible engine for indie games which might not have the resources to have the same amount of polish as a AAA unreal game
bugs happen, people shouldn't blame it on the engine unless it's actually an engine bug (it usually isn't though)
